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Critical ops glitches
Critical ops glitches







critical ops glitches critical ops glitches critical ops glitches

If you experience any motion sickness, try this slider out to find the right perspective value for you and your device. Adjustment levels are carefully selected and based on health-related testing.

critical ops glitches

  • This slider allows for a slight peripheral vision adjustment to counter tunnel vision, motion sickness and dizziness some players might experience on their devices.
  • Reason for the more centralized view model was to provide balanced gameplay across the device pool.Īfter a lot of research, heavy testing and consideration, we have chosen to provide a Field of View slider.
  • The goal was to showcase each weapon animation as intended on different display aspect ratios while keeping the visible area equal.
  • All first-person animations were adjusted.
  • Depending on your device aspect ratio, we have a perspective correction keeping the visible game area as close to the same as possible on all devices.
  • All weapon positions were carefully adjusted, showcasing the weapon in a way that helps your eyes line up with the crosshair.
  • Thank you! VISUAL IMPROVEMENTS WEAPON VIEWMODEL POSITIONS If you notice your favourite weapons or animations having clipping issues, report them with a video clip and explanation using our support channels. Key visual and gameplay matters, like peeker’s advantage, crouch abuse, odd-looking fingers, random weapon shakiness and character visibility are being looked into carefully to name a few. We are already addressing many discovered legacy issues outside of the scope of this release. Testing between what looks cool and what is functional to create a level playing field for all devices to compete. Over the past months, we’ve spent a lot of time researching, talking to the community and exploring various aspects of gameplay visibility, advantages and disadvantages. We want everyone to enjoy our gameplay, weapons, view models, muzzle flash, bullet tracers and overall visual feedback the way it was meant to be played - An ambitious goal of providing the best competitive FPS experience on mobile.
  • We are keeping the reduced fire rate of 240.Ī straightforward one, improving the gameplay and visual feedback experience of all players no matter which device you’re playing the game on so that everyone plays on the same rules.
  • Armor penetration has been reduced from medium back to low.
  • Effective range has been reduced from 8 to 5.
  • We will continue to work on future meta improvements addressing valid concerns. We have chosen to rebalance Super 90 by returning some of its stats to a previous state. They can fall into extremes, either overpowered or overlooked entirely. Shotguns have been challenging to balance over the years. One has taken the focus as being overpowered and overused under certain situations, primarily close-to-medium range gunfights. We have heard the feedback regarding shotguns. With the last update ( 1.25.0), we released the new weapon balance changes.









    Critical ops glitches